The wrapup began tonight on our Whamo project with
everyone moving into final illustration work. A great look
at toy marketing as seen through the commercial spot.
We also began to look at the basic systems that
can be found in all toys....an embedded schematic
of input / output devices quietly run by simple controllers
and smart programming.
Saturday, October 11, 2008
Sunday, September 28, 2008
Week 4 - Rendering Workflow
Howdy...
The idea of rendering is very subjective. but for toy design we need to take our thoughtful and detail-filled thumbnails and get them into a form that can be presented. Traditionally most rendering or presentation sketches were finished in marker or guoche (as depicted here in class) but using a vector based digital tool, like the demo, allows us to work fast and output designs in a multitude of ways. Link to the in-class demo files here....or email if you need them sent. More than happy to review work online.
http://www.struk-ture.com/render1.ai
http://www.struk-ture.com/render2.ai
Saturday, September 20, 2008
Week 3 - Deconstruction Methods
Hi.
Great class this week, everyone was in "toy-genius" mode and showed a high level of concept formation. All the sketch models were very creative....original. As we move to a more traditional ideation workflow via sketching and rendering, you will find the toy ideas you see in your mind can be output in various ways. I will put up a Deconstruction Demo Reel by next class. John
Sunday, September 14, 2008
Week 2 - The Basics of Play

It was great to see all hang in as we moved forward into the fundamentals of play and the dynamic that is set up between toys & children. As we begin Project One, the focus will move into rendering our ideas to paper and building sketch models of "quick" designs. This weeks class will be really hands on!
WEEK 1 - Introduction
Welcome all to toy design, syllabus and complete overview of the course was the topic of this session.
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